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Showing posts with the label creations

Introducing Phasmin Basmin

I mentioned not long ago that I was considering playing the early-access horror hit Phasmophobia on my channel. In fact I've even recorded a couple of videos, but phasmophobia videos are the sort for me where if you stop editing them for a second they're impossible to get back to. Sad day. Eventually, my hyperfixation with Phasmophobia died down (yes, it was a hyperfixation, I could not stop playing it). I moved onto something else, I assume, as always happens. But then a couple nights ago, I decided to make a game. Some 24 hours of total development time later, I had gotten no sleep, and a correspondent suggested I make a video about my game, Phasmin Basmin , because I had no other ideas. That was a very good idea, but I didn't start recording it until an hour before the upload date. It was... quite  an hour. But the video was recorded, edited, rendered, thumbnailed, uploaded, processed and published two minutes  before the deadline. And I thought my previous video '...

Randomly Generated Dungeons

Since my ADHD-Brain decided to suddenly hyperfixate on Minecraft, I decided I'd better bloody well learn how to make the best of the game's mapmaking features. First I touched up on functions in Five Minutes in Minecraft ; I made a datapack for people to put onto their worlds; then I set my sights on custom structures. It's been a long-standing dream of mine to try and make a randomly-generated dungeon in Minecraft. Fortunately I never made a serious attempt so I can safely say that this is not  a deeply personal rework of a years-old project that was tragically never released. Instead you got to watch me dive into the completely unfamiliar world of jigsaw blocks , wherein I attempted fruitlessly to understand why it wasn't working (I saw it in editing and it even drew the attention of a commenter). I was keen to keep trying, but more research revealed that the game's developers may have blocked custom jigsaw structures, so I had to find another way. Now, what ...