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Introducing Phasmin Basmin

I mentioned not long ago that I was considering playing the early-access horror hit Phasmophobia on my channel. In fact I've even recorded a couple of videos, but phasmophobia videos are the sort for me where if you stop editing them for a second they're impossible to get back to. Sad day. Eventually, my hyperfixation with Phasmophobia died down (yes, it was a hyperfixation, I could not stop playing it). I moved onto something else, I assume, as always happens. But then a couple nights ago, I decided to make a game. Some 24 hours of total development time later, I had gotten no sleep, and a correspondent suggested I make a video about my game, Phasmin Basmin , because I had no other ideas. That was a very good idea, but I didn't start recording it until an hour before the upload date. It was... quite  an hour. But the video was recorded, edited, rendered, thumbnailed, uploaded, processed and published two minutes  before the deadline. And I thought my previous video '...

Randomly Generated Dungeons

Since my ADHD-Brain decided to suddenly hyperfixate on Minecraft, I decided I'd better bloody well learn how to make the best of the game's mapmaking features. First I touched up on functions in Five Minutes in Minecraft ; I made a datapack for people to put onto their worlds; then I set my sights on custom structures. It's been a long-standing dream of mine to try and make a randomly-generated dungeon in Minecraft. Fortunately I never made a serious attempt so I can safely say that this is not  a deeply personal rework of a years-old project that was tragically never released. Instead you got to watch me dive into the completely unfamiliar world of jigsaw blocks , wherein I attempted fruitlessly to understand why it wasn't working (I saw it in editing and it even drew the attention of a commenter). I was keen to keep trying, but more research revealed that the game's developers may have blocked custom jigsaw structures, so I had to find another way. Now, what ...

Expansion into Planet Minecraft

Now that I'm making and releasing all of my little projects, I wanted to have a way for them to be visible. Sure, I can easily not tell anyone and enjoy the comfort of not being known, but I also made these things so somebody better play 'em. Five Minutes in Minecraft was put out onto the Curse platform, where it presently has over 475 downloads as of writing. When I went to release my Perry Datapack there, they seemingly had no space for it, so I elected to just add a direct download link in my blog. But I wanted more. Probably. That's what my actions suggest, I dunno about my intentions. Planet Minecraft has been around for a long time. It and the Minecraft forums were both a staple in the game's community, allowing discussions and submissions and promoting the creative value of Minecraft players everywhere. In the present day, PMC is looking just a tad worse for fear but they've still got it down. Also they let you host datapacks! Woo! It turns out tha...

My First Released Minecraft Datapack

So there's a little bit of a global pandemic going on and I've had some time on my hands. What have I been doing? Making videos? Of course not, this is me we're talking about. Going mad? Of course not, I actively sate my social needs by specifically not talking to people. Instead, I developed a mild interest in Minecraft speedrunning. Most people who still follow the game's community may have heard of Dream , a coder who decided to form a plan to become very popular on YouTube and had it turn out successfully. He creates spigot plugins that alter the way the game works and tries to beat the Ender Dragon with his friends while wacky things happen around them. It should come as a surprise to nobody that my response to these videos was to play the snooty contrarian until the trend died and only then  jump on the decrepit bandwagon. Now, I'm really not good at making spigot plugins, in fact I didn't even realise we were on spigot (what happened to Craftb...

How FMiM has Changed Since its Release

The release of my remake of Five Minutes in Minecraft  (internally referenced as FMiM-R, thank you very much) was quite monumental to me. You see, technically, it's the first project I had ever actually put out there that I was happy with. In my mind, the map was done, and had been released, and anyone could play it. Do you know how scary that is? Each and every one of my previous Minecraft maps have had me there to act as a supervisor, so if anything went wrong I could spam just the right commands and fix problems at the snap of a finger. But now, if anything went wrong...there would be nobody. People would have a bad experience and I wouldn't be able to do anything  about it. So imagine my horror when I actually opened the map from a local server instead of my usual singleplayer test and found that my custom resource pack didn't load, doors and trapdoors on the map had been screwed up by testers, and the cameras - one of my selling points! - just flat-out refused to f...

Five Minutes in Minecraft (re)Releases!

Some of you who have been watching my YouTube channel since around 2015 might remember that one time I made a multiplayer FNAF map in Minecraft. It was... well, it was awful. That much was obvious even then.